Inversion of grid tactics card games like Fights in Tight Spaces. You see the boss's cards, you prepare for what he can do, then he plays three cards (top right) and/or abilities (bottom right).

Hover a character to view info about them. Left click them to control them, left click a position to do have them do context sensitive actions against that position. Right click to deselect. Most actions cost commands (white triangles in the top left)

Hold Commit to end turn. Click Undo to undo actions.

Threat areas (pale orange and red stripes, Darker when hovered) show where characters can make reaction attacks.

You win if you defeat the boss, you Should lose if your leader (the tiny lady with a yellow flower on her shield) falls, but win/loss conditions aren't implemented yet.

There's a lot of complicated mechanics and I didn't have time to add a proper tutorial, or a bunch of tooltips everywhere. If you're enjoying it / having difficulties / something weird happens, I recommend reading the attached document.

This is the first fight. The intent is to have a linear story of 5 fights, with permadeath. So after you've won once, try to win with fewer fallen. I've beaten it with 0 deaths, 2 Hurt.

Ah, and there's no sound yet.

Esc for menu. There's only credits and like font licensing there for now.

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Download
companhita guide 2.odt 111 kB

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