Known issues:
Doesn't adequately explain that you need to have at least 2 characters deployed in order to Commit.

Blurb

An boss rush inversion of grid tactics card games. The boss plays cards, you command subordinates.

Do only what’s most important

Commands - the resource you spend to act on your turn - are shared by your whole side. You’ll almost never command all your characters in one turn, they’re doing their job by controlling space with reaction attacks.

Burn the candle at both ends

Save commands for use on later turns, even if it means making sacrifices this turn.

Rush your forces into position, then deal with reduced information on your next turn.

Blast half the stage with grapeshot, then have your bodyguard leave the battle for a few turns so she can reload.

Restrict, Bait, and Punish a clever, but short-sighted AI

What you do on your turn is mostly preparation for what your foe will do. Read their cards, think through what you would have done, then adjust the situation until they have no good options.

Development log

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